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Describing Objects by More Than One Attribute

This function uses the polylabel algorithm Vladimir Agafonkin 2016 which is an iterative approach guaranteed to find the true pole of inaccessibility within a specified tolerance. Field_name field_dtype field_shape obj should be a list of fields where each field is described by a tuple of length 2 or 3.


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Equivalent to the descr item in the __array_interface__ attribute.

. Some state variables are in more than one attribute group. When Run Over is Numbers this is the number of iterations to run per separate threadIf this number is greater than or equal the Number count all iterations will run serially in a single threadIf this is 1 each iteration will run in a separate threadIn between the node will group the iterations into batches of this size and run each batch in parallel on separate threads. In OpenGL Version 11 there are now two different attribute stacks.

Optionally the distance to the polygon boundary from the pole can be stored. The first element field_name is the field name if this is then a standard field name f is assignedThe field name may also be a 2-tuple of strings where the first string is either. For example the state variable GL_CULL_FACE is part of both the polygon and the enable attribute groups.

More precise tolerances require more iterations and will take longer to calculate.


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